Codechange: Remove min/max functions in favour of STL variants (#8502)

This commit is contained in:
Charles Pigott
2021-01-08 10:16:18 +00:00
committed by GitHub
parent c1fddb9a6a
commit 9b800a96ed
181 changed files with 900 additions and 954 deletions

View File

@@ -206,7 +206,7 @@ CommandCost CheckBridgeAvailability(BridgeType bridge_type, uint bridge_len, DoC
const BridgeSpec *b = GetBridgeSpec(bridge_type);
if (b->avail_year > _cur_year) return CMD_ERROR;
uint max = min(b->max_length, _settings_game.construction.max_bridge_length);
uint max = std::min(b->max_length, _settings_game.construction.max_bridge_length);
if (b->min_length > bridge_len) return CMD_ERROR;
if (bridge_len <= max) return CommandCost();
@@ -1079,8 +1079,8 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis
GetSlopePixelZOnEdge(ti->tileh, ReverseDiagDir(south_dir), &z_front_north, &z_back_north);
/* Shared height of pillars */
int z_front = max(z_front_north, z_front_south);
int z_back = max(z_back_north, z_back_south);
int z_front = std::max(z_front_north, z_front_south);
int z_back = std::max(z_back_north, z_back_south);
/* x and y size of bounding-box of pillars */
int w = bounding_box_size[axis];
@@ -1912,7 +1912,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
if (v->type == VEH_ROAD) spd *= 2;
Vehicle *first = v->First();
first->cur_speed = min(first->cur_speed, spd);
first->cur_speed = std::min(first->cur_speed, spd);
}
if (vdir == dir) {