forked from mirror/OpenTTD
Codechange: Remove min/max functions in favour of STL variants (#8502)
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@@ -262,8 +262,8 @@ static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, in
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void SndPlayTileFx(SoundID sound, TileIndex tile)
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{
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/* emits sound from center of the tile */
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int x = min(MapMaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
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int y = min(MapMaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
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int x = std::min(MapMaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
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int y = std::min(MapMaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
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int z = (y < 0 ? 0 : GetSlopePixelZ(x, y));
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Point pt = RemapCoords(x, y, z);
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y += 2 * TILE_SIZE;
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