forked from mirror/OpenTTD
Codechange: Remove min/max functions in favour of STL variants (#8502)
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@@ -392,7 +392,7 @@ static bool FixTTOEngines()
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for (uint i = 0; i < lengthof(_orig_ship_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_SHIP, i);
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for (uint i = 0; i < lengthof(_orig_aircraft_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_AIRCRAFT, i);
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Date aging_date = min(_date + DAYS_TILL_ORIGINAL_BASE_YEAR, ConvertYMDToDate(2050, 0, 1));
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Date aging_date = std::min(_date + DAYS_TILL_ORIGINAL_BASE_YEAR, ConvertYMDToDate(2050, 0, 1));
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for (EngineID i = 0; i < 256; i++) {
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int oi = ttd_to_tto[i];
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@@ -1823,7 +1823,7 @@ bool LoadTTOMain(LoadgameState *ls)
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* "increase them to compensate for the faster time advance in TTD compared to TTO
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* which otherwise would cause much less income while the annual running costs of
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* the vehicles stay the same" */
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_economy.inflation_payment = min(_economy.inflation_payment * 124 / 74, MAX_INFLATION);
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_economy.inflation_payment = std::min(_economy.inflation_payment * 124 / 74, MAX_INFLATION);
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DEBUG(oldloader, 3, "Finished converting game data");
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DEBUG(oldloader, 1, "TTO savegame successfully converted");
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