Codechange: Remove min/max functions in favour of STL variants (#8502)

This commit is contained in:
Charles Pigott
2021-01-08 10:16:18 +00:00
committed by GitHub
parent c1fddb9a6a
commit 9b800a96ed
181 changed files with 900 additions and 954 deletions

View File

@@ -194,12 +194,12 @@ static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_typ
switch (image_type) {
case EIT_IN_DEPOT:
_base_block_sizes_depot[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_depot[type].height = std::max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
_base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
break;
case EIT_PURCHASE:
_base_block_sizes_purchase[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_purchase[type].height = std::max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
_base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
break;
@@ -395,7 +395,7 @@ struct DepotWindow : Window {
uint16 rows_in_display = wid->current_y / wid->resize_y;
uint16 num = this->vscroll->GetPosition() * this->num_columns;
int maxval = min((uint)this->vehicle_list.size(), num + (rows_in_display * this->num_columns));
uint maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size(), num + (rows_in_display * this->num_columns)));
int y;
for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
@@ -410,7 +410,7 @@ struct DepotWindow : Window {
}
}
maxval = min((uint)this->vehicle_list.size() + (uint)this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size() + this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns)));
/* Draw the train wagons without an engine in front. */
for (; num < maxval; num++, y += this->resize.step_height) {
@@ -668,15 +668,15 @@ struct DepotWindow : Window {
this->flag_height = UnScaleGUI(spr->height);
if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
min_height = std::max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
} else {
min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
this->header_width = std::max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
}
int base_width = this->count_width + this->header_width;
resize->height = max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
resize->height = std::max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
if (this->type == VEH_TRAIN) {
resize->width = 1;
size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts
@@ -728,7 +728,7 @@ struct DepotWindow : Window {
for (const Train *v = Train::From(this->vehicle_list[num]); v != nullptr; v = v->Next()) {
width += v->GetDisplayImageWidth();
}
max_width = max(max_width, width);
max_width = std::max(max_width, width);
}
/* Always have 1 empty row, so people can change the setting of the train */
this->vscroll->SetCount((uint)this->vehicle_list.size() + (uint)this->wagon_list.size() + 1);