forked from mirror/OpenTTD
(svn r2758) Add the AB() macro to add a value to a bit range and use it in a few places, also make use of GB and SB nearby
This commit is contained in:
4
macros.h
4
macros.h
@@ -146,8 +146,10 @@ static inline void swap_tile(TileIndex *a, TileIndex *b) { TileIndex t = *a; *a
|
||||
|
||||
/// Fetch n bits starting at bit s from x
|
||||
#define GB(x, s, n) (((x) >> (s)) & ((1 << (n)) - 1))
|
||||
/// Set n bits in x starting at bit s to d
|
||||
/// Set n bits starting at bit s in x to d
|
||||
#define SB(x, s, n, d) ((x) = ((x) & ~(((1 << (n)) - 1) << (s))) | ((d) << (s)))
|
||||
/// Add i to the n bits starting at bit s in x
|
||||
#define AB(x, s, n, i) ((x) = ((x) & ~(((1 << (n)) - 1) << (s))) | (((x) + ((i) << (s))) & (((1 << (n)) - 1) << (s))))
|
||||
|
||||
/**
|
||||
* ROtate x Left/Right by n (must be >= 0)
|
||||
|
Reference in New Issue
Block a user