forked from mirror/OpenTTD
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
- CodeChange: Change the function GetCurrentLocale(). It returns the locale from some default environment-variables, plus a custom one defined as parameter. If all fail, it tries $LANG.
This commit is contained in:
8
win32.c
8
win32.c
@@ -686,7 +686,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode)
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name));
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snprintf(fios->title, lengthof(fios->title), "%s\\ (Directory)", fd.cFileName);
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snprintf(fios->title, lengthof(fios->title), "%s\\ (Directory)", FS2OTTD(fd.cFileName));
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str_validate(fios->title);
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}
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} while (FindNextFile(h, &fd));
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@@ -727,7 +727,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode)
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ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name));
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*t = '\0'; // strip extension
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ttd_strlcpy(fios->title, fd.cFileName, lengthof(fios->title));
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ttd_strlcpy(fios->title, FS2OTTD(fd.cFileName), lengthof(fios->title));
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str_validate(fios->title);
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} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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if (strcasecmp(t, ".ss1") == 0 ||
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@@ -802,7 +802,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode)
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name));
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snprintf(fios->title, lengthof(fios->title), "%s\\ (Directory)", fd.cFileName);
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snprintf(fios->title, lengthof(fios->title), "%s\\ (Directory)", FS2OTTD(fd.cFileName));
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str_validate(fios->title);
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}
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} while (FindNextFile(h, &fd));
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@@ -842,7 +842,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode)
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ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name));
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*t = '\0'; // strip extension
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ttd_strlcpy(fios->title, fd.cFileName, lengthof(fios->title));
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ttd_strlcpy(fios->title, FS2OTTD(fd.cFileName), lengthof(fios->title));
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str_validate(fios->title);
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} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
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mode == SLD_NEW_GAME) {
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