forked from mirror/OpenTTD
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
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committed by
Patric Stout
parent
eeb88e87d8
commit
9b28b15e67
@@ -301,7 +301,7 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
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v->date_of_last_service = _date;
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v->build_year = _cur_year;
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v->sprite_seq.Set(SPR_IMG_QUERY);
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v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
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v->random_bits = VehicleRandomBits();
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v->SetFrontEngine();
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