Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods

This commit is contained in:
Matt Kimber
2021-01-03 13:32:58 +00:00
committed by Patric Stout
parent eeb88e87d8
commit 9b28b15e67
11 changed files with 74 additions and 77 deletions

View File

@@ -28,8 +28,8 @@
*/
static bool IncrementSprite(EffectVehicle *v, SpriteID last)
{
if (v->sprite_seq.seq[0].sprite != last) {
v->sprite_seq.seq[0].sprite++;
if (v->sprite_cache.sprite_seq.seq[0].sprite != last) {
v->sprite_cache.sprite_seq.seq[0].sprite++;
return true;
} else {
return false;
@@ -39,7 +39,7 @@ static bool IncrementSprite(EffectVehicle *v, SpriteID last)
static void ChimneySmokeInit(EffectVehicle *v)
{
uint32 r = Random();
v->sprite_seq.Set(SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3));
v->sprite_cache.sprite_seq.Set(SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3));
v->progress = GB(r, 16, 3);
}
@@ -55,7 +55,7 @@ static bool ChimneySmokeTick(EffectVehicle *v)
}
if (!IncrementSprite(v, SPR_CHIMNEY_SMOKE_7)) {
v->sprite_seq.Set(SPR_CHIMNEY_SMOKE_0);
v->sprite_cache.sprite_seq.Set(SPR_CHIMNEY_SMOKE_0);
}
v->progress = 7;
v->UpdatePositionAndViewport();
@@ -66,7 +66,7 @@ static bool ChimneySmokeTick(EffectVehicle *v)
static void SteamSmokeInit(EffectVehicle *v)
{
v->sprite_seq.Set(SPR_STEAM_SMOKE_0);
v->sprite_cache.sprite_seq.Set(SPR_STEAM_SMOKE_0);
v->progress = 12;
}
@@ -96,7 +96,7 @@ static bool SteamSmokeTick(EffectVehicle *v)
static void DieselSmokeInit(EffectVehicle *v)
{
v->sprite_seq.Set(SPR_DIESEL_SMOKE_0);
v->sprite_cache.sprite_seq.Set(SPR_DIESEL_SMOKE_0);
v->progress = 0;
}
@@ -120,7 +120,7 @@ static bool DieselSmokeTick(EffectVehicle *v)
static void ElectricSparkInit(EffectVehicle *v)
{
v->sprite_seq.Set(SPR_ELECTRIC_SPARK_0);
v->sprite_cache.sprite_seq.Set(SPR_ELECTRIC_SPARK_0);
v->progress = 1;
}
@@ -143,7 +143,7 @@ static bool ElectricSparkTick(EffectVehicle *v)
static void SmokeInit(EffectVehicle *v)
{
v->sprite_seq.Set(SPR_SMOKE_0);
v->sprite_cache.sprite_seq.Set(SPR_SMOKE_0);
v->progress = 12;
}
@@ -173,7 +173,7 @@ static bool SmokeTick(EffectVehicle *v)
static void ExplosionLargeInit(EffectVehicle *v)
{
v->sprite_seq.Set(SPR_EXPLOSION_LARGE_0);
v->sprite_cache.sprite_seq.Set(SPR_EXPLOSION_LARGE_0);
v->progress = 0;
}
@@ -193,7 +193,7 @@ static bool ExplosionLargeTick(EffectVehicle *v)
static void BreakdownSmokeInit(EffectVehicle *v)
{
v->sprite_seq.Set(SPR_BREAKDOWN_SMOKE_0);
v->sprite_cache.sprite_seq.Set(SPR_BREAKDOWN_SMOKE_0);
v->progress = 0;
}
@@ -202,7 +202,7 @@ static bool BreakdownSmokeTick(EffectVehicle *v)
v->progress++;
if ((v->progress & 7) == 0) {
if (!IncrementSprite(v, SPR_BREAKDOWN_SMOKE_3)) {
v->sprite_seq.Set(SPR_BREAKDOWN_SMOKE_0);
v->sprite_cache.sprite_seq.Set(SPR_BREAKDOWN_SMOKE_0);
}
v->UpdatePositionAndViewport();
}
@@ -218,7 +218,7 @@ static bool BreakdownSmokeTick(EffectVehicle *v)
static void ExplosionSmallInit(EffectVehicle *v)
{
v->sprite_seq.Set(SPR_EXPLOSION_SMALL_0);
v->sprite_cache.sprite_seq.Set(SPR_EXPLOSION_SMALL_0);
v->progress = 0;
}
@@ -238,7 +238,7 @@ static bool ExplosionSmallTick(EffectVehicle *v)
static void BulldozerInit(EffectVehicle *v)
{
v->sprite_seq.Set(SPR_BULLDOZER_NE);
v->sprite_cache.sprite_seq.Set(SPR_BULLDOZER_NE);
v->progress = 0;
v->animation_state = 0;
v->animation_substate = 0;
@@ -289,7 +289,7 @@ static bool BulldozerTick(EffectVehicle *v)
if ((v->progress & 7) == 0) {
const BulldozerMovement *b = &_bulldozer_movement[v->animation_state];
v->sprite_seq.Set(SPR_BULLDOZER_NE + b->image);
v->sprite_cache.sprite_seq.Set(SPR_BULLDOZER_NE + b->image);
v->x_pos += _inc_by_dir[b->direction].x;
v->y_pos += _inc_by_dir[b->direction].y;
@@ -311,7 +311,7 @@ static bool BulldozerTick(EffectVehicle *v)
static void BubbleInit(EffectVehicle *v)
{
v->sprite_seq.Set(SPR_BUBBLE_GENERATE_0);
v->sprite_cache.sprite_seq.Set(SPR_BUBBLE_GENERATE_0);
v->spritenum = 0;
v->progress = 0;
}
@@ -474,8 +474,8 @@ static bool BubbleTick(EffectVehicle *v)
if ((v->progress & 3) != 0) return true;
if (v->spritenum == 0) {
v->sprite_seq.seq[0].sprite++;
if (v->sprite_seq.seq[0].sprite < SPR_BUBBLE_GENERATE_3) {
v->sprite_cache.sprite_seq.seq[0].sprite++;
if (v->sprite_cache.sprite_seq.seq[0].sprite < SPR_BUBBLE_GENERATE_3) {
v->UpdatePositionAndViewport();
return true;
}
@@ -520,7 +520,7 @@ static bool BubbleTick(EffectVehicle *v)
v->x_pos += b->x;
v->y_pos += b->y;
v->z_pos += b->z;
v->sprite_seq.Set(SPR_BUBBLE_0 + b->image);
v->sprite_cache.sprite_seq.Set(SPR_BUBBLE_0 + b->image);
v->UpdatePositionAndViewport();