forked from mirror/OpenTTD
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
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@@ -457,6 +457,7 @@ static void ErrmsgWndProc(Window *w, WindowEvent *e)
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TileHighlightData *thd = _thd_ptr;
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TileIndex tile = thd->redsq;
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thd->redsq = 0;
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_switch_mode_errorstr = INVALID_STRING_ID;
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if (tile != 0)
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MarkTileDirtyByTile(tile);
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break;
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