forked from mirror/OpenTTD
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
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@@ -61,7 +61,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) {
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case 7:
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if (!_network_available) {
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ShowErrorMessage(-1,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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} else ShowNetworkGameWindow();
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} else {
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ShowNetworkGameWindow();
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ShowErrorMessage(-1, TEMP_STRING_NO_NETWORK, 0, 0);
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}
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break;
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case 8: ShowGameOptions(); break;
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case 9: ShowGameDifficulty(); break;
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