forked from mirror/OpenTTD
(svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic (and unfinished) support for callbacks for industries
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@@ -151,6 +151,75 @@ void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs)
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}
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}
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/** Method to find an entity ID and to mark it as reserved for the Industry to be included.
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* @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid
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* @param grfid ID of the current grf file
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* @param substitute_id industry from which data has been copied
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* @return a free entity id (slotid) if ever one has been found, or Invalid_ID marker otherwise
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*/
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uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
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{
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/* This entity hasn't been defined before, so give it an ID now. */
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for (uint16 id = 0; id < max_new_entities; id++) {
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/* Get the real live industry */
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const IndustrySpec *inds = GetIndustrySpec(id);
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/* This industry must be one that is not available(enabled), mostly because of climate.
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* And it must not already be used by a grf (grffile == NULL).
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* So reseve this slot here, as it is the chosen one */
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if (!inds->enabled && inds->grf_prop.grffile == NULL) {
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EntityIDMapping *map = &mapping_ID[id];
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if (map->entity_id == 0 && map->grfid == 0) {
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/* winning slot, mark it as been used */
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map->entity_id = grf_local_id;
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map->grfid = grfid;
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map->substitute_id = substitute_id;
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return id;
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}
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}
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}
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return invalid_ID;
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}
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/** Method to install the new indistry data in its proper slot
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* The slot assigment is internal of this method, since it requires
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* checking what is available
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* @param inds Industryspec that comes from the grf decoding process
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*/
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void IndustryOverrideManager::SetEntitySpec(const IndustrySpec *inds)
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{
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/* First step : We need to find if this industry is already specified in the savegame data */
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IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid);
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if (ind_id == invalid_ID) { // not found? So this is the introduction of a new industry
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/* Second step is dealing with the override. */
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if (inds->grf_prop.override != invalid_ID && _industry_specs[inds->grf_prop.override].grf_prop.override == invalid_ID) {
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/* this is an override, which means it will take the place of the industry it is
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* designed to replace. Before we conclude that the override is allowed,
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* we first need to verify that the slot is not holding another override
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* If it's the case,it will be considered as a normal substitute */
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ind_id = inds->grf_prop.override;
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} else {
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/* It has already been overriden, so you've lost your place old boy.
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* Or it is a simple substitute.
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* In both case, we need to find a free available slot */
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ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id);
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}
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}
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if (ind_id == invalid_ID) {
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grfmsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
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return;
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}
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/* Now that we know we can use the given id, copy the spech to its final destination*/
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memcpy(&_industry_specs[ind_id], inds, sizeof(*inds));
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/* and mark it as usable*/
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_industry_specs[ind_id].enabled = true;
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}
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/** Function used by houses (and soon industries) to get information
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* on type of "terrain" the tile it is queries sits on.
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* @param tile TileIndex of the tile been queried
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