forked from mirror/OpenTTD
(svn r16921) -Codechange: make it more clear what strings are related to road vehicles; only ROAD isn't always enough. Also unify the way of writing it.
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@@ -1347,12 +1347,12 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
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switch (_old_string_id) {
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case 0x0000: break; // empty (invalid vehicles)
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case 0x0006: _old_string_id = STR_SV_EMPTY; break; // empty (special vehicles)
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case 0x8495: _old_string_id = STR_SV_TRAIN_NAME; break; // "Train X"
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case 0x8842: _old_string_id = STR_SV_ROADVEH_NAME; break; // "Road Vehicle X"
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case 0x8C3B: _old_string_id = STR_SV_SHIP_NAME; break; // "Ship X"
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case 0x9047: _old_string_id = STR_SV_AIRCRAFT_NAME; break; // "Aircraft X"
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default: _old_string_id += 0x2A00; break; // custom name
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case 0x0006: _old_string_id = STR_SV_EMPTY; break; // empty (special vehicles)
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case 0x8495: _old_string_id = STR_SV_TRAIN_NAME; break; // "Train X"
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case 0x8842: _old_string_id = STR_SV_ROAD_VEHICLE_NAME; break; // "Road Vehicle X"
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case 0x8C3B: _old_string_id = STR_SV_SHIP_NAME; break; // "Ship X"
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case 0x9047: _old_string_id = STR_SV_AIRCRAFT_NAME; break; // "Aircraft X"
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default: _old_string_id += 0x2A00; break; // custom name
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}
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_old_vehicle_names[_current_vehicle_id] = _old_string_id;
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