forked from mirror/OpenTTD
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat) -Add: base-code for many improvements to come in the AI-system -Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
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13
openttd.c
13
openttd.c
@@ -39,6 +39,7 @@
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#include "signs.h"
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#include "depot.h"
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#include "waypoint.h"
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#include "ai/ai.h"
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#include <stdarg.h>
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@@ -50,7 +51,6 @@
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void GenerateWorld(int mode, uint size_x, uint size_y);
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void CallLandscapeTick(void);
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void IncreaseDate(void);
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void RunOtherPlayersLoop(void);
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void DoPaletteAnimations(void);
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void MusicLoop(void);
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void ResetMusic(void);
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@@ -452,6 +452,9 @@ int ttd_main(int argc, char* argv[])
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/* initialize all variables that are allocated dynamically */
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InitializeDynamicVariables();
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/* start the AI */
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AI_Initialize();
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// Sample catalogue
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DEBUG(misc, 1) ("Loading sound effects...");
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MxInitialize(11025);
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@@ -535,6 +538,9 @@ int ttd_main(int argc, char* argv[])
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/* uninitialize variables that are allocated dynamic */
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UnInitializeDynamicVariables();
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/* stop the AI */
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AI_Uninitialize();
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/* Close all and any open filehandles */
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FioCloseAll();
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UnInitializeGame();
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@@ -870,10 +876,7 @@ void StateGameLoop(void)
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CallVehicleTicks();
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CallLandscapeTick();
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// To bad the AI does not work in multiplayer, because states are not saved
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// perfectly
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if (!_networking)
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RunOtherPlayersLoop();
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AI_RunGameLoop();
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CallWindowTickEvent();
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NewsLoop();
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