(svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:

* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
 * cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
 * industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
This commit is contained in:
rubidium
2009-06-29 19:55:36 +00:00
parent 80043e688e
commit 985608c713
13 changed files with 165 additions and 116 deletions

View File

@@ -38,6 +38,7 @@
#include "settings_type.h"
#include "network/network.h"
#include "core/pool_func.hpp"
#include "economy_base.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -446,6 +447,7 @@ static AutoreplaceMap _vehicles_to_autoreplace;
void InitializeVehicles()
{
_vehicle_pool.CleanPool();
_cargo_payment_pool.CleanPool();
_vehicles_to_autoreplace.Reset();
ResetVehiclePosHash();
@@ -1442,7 +1444,7 @@ void Vehicle::BeginLoading()
Station::Get(this->last_station_visited)->loading_vehicles.push_back(this);
VehiclePayment(this);
PrepareUnload(this);
InvalidateWindow(GetWindowClassForVehicleType(this->type), this->owner);
InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
@@ -1458,6 +1460,8 @@ void Vehicle::LeaveStation()
{
assert(current_order.IsType(OT_LOADING));
delete this->cargo_payment;
/* Only update the timetable if the vehicle was supposed to stop here. */
if (current_order.GetNonStopType() != ONSF_STOP_EVERYWHERE) UpdateVehicleTimetable(this, false);