forked from mirror/OpenTTD
(svn r6775) -Codechange: Use some more proper types, especially Owner and PlayerID as
these are used intermixed often.
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2
player.h
2
player.h
@@ -202,7 +202,7 @@ typedef struct Player {
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uint16 GetDrawStringPlayerColor(PlayerID player);
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void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
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void GetNameOfOwner(PlayerID owner, TileIndex tile);
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void GetNameOfOwner(Owner owner, TileIndex tile);
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int64 CalculateCompanyValue(const Player* p);
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void InvalidatePlayerWindows(const Player* p);
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void UpdatePlayerMoney32(Player *p);
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