forked from mirror/OpenTTD
(svn r6775) -Codechange: Use some more proper types, especially Owner and PlayerID as
these are used intermixed often.
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@@ -52,7 +52,7 @@ void TileLoop_Water(TileIndex tile);
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bool CheckPlayerHasMoney(int32 cost);
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void SubtractMoneyFromPlayer(int32 cost);
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void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost);
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bool CheckOwnership(PlayerID owner);
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bool CheckOwnership(Owner owner);
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bool CheckTileOwnership(TileIndex tile);
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StringID GetPlayerNameString(PlayerID player, uint index);
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