forked from mirror/OpenTTD
(svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ)
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@@ -174,6 +174,7 @@ struct AIListWindow : public Window {
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}
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}
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InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
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InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
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InvalidateWindowClassesData(WC_AI_SETTINGS);
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InvalidateWindowClassesData(WC_AI_SETTINGS);
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DeleteWindowByClass(WC_QUERY_STRING);
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}
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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virtual void OnClick(Point pt, int widget, int click_count)
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