forked from mirror/OpenTTD
(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
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@@ -132,7 +132,6 @@ bool ScrollWindowTo(int x, int y, Window *w, bool instant = false);
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bool ScrollMainWindowToTile(TileIndex tile, bool instant = false);
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bool ScrollMainWindowTo(int x, int y, bool instant = false);
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bool EnsureNoVehicle(TileIndex tile);
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bool EnsureNoVehicleOnGround(TileIndex tile);
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/**
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