(svn r2109) -Fix: use FindVehicleOnTileZ(tile, 0) over FindVehicleBetween(tile, tile, 0)

This commit is contained in:
truelight
2005-03-30 09:25:20 +00:00
parent d97ff67129
commit 95541fa52d
3 changed files with 12 additions and 1 deletions

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@@ -532,7 +532,7 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
_current_player = OWNER_WATER;
{
Vehicle *v = FindVehicleBetween(target, target, 0);
Vehicle *v = FindVehicleOnTileZ(target, 0);
if (v != NULL) FloodVehicle(v);
}