forked from mirror/OpenTTD
(svn r2109) -Fix: use FindVehicleOnTileZ(tile, 0) over FindVehicleBetween(tile, tile, 0)
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@@ -532,7 +532,7 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
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_current_player = OWNER_WATER;
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{
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Vehicle *v = FindVehicleBetween(target, target, 0);
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Vehicle *v = FindVehicleOnTileZ(target, 0);
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if (v != NULL) FloodVehicle(v);
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}
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