forked from mirror/OpenTTD
Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
INVALID_CARGO is a CargoID and should be used for most purposes in game. CT_INVALID is a CargoType used for defining default properties.
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@@ -95,7 +95,7 @@ static const NWidgetPart _nested_build_vehicle_widgets[] = {
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/** Special cargo filter criteria */
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static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
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static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
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static const CargoID CF_NONE = INVALID_CARGO; ///< Show only vehicles which do not carry cargo (e.g. train engines)
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static const CargoID CF_ENGINES = CT_AUTO_REFIT; ///< Show only engines (for rail vehicles only)
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bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
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@@ -908,7 +908,7 @@ void TestedEngineDetails::FillDefaultCapacities(const Engine *e)
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this->all_capacities[this->cargo] = this->capacity;
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this->all_capacities[CT_MAIL] = this->mail_capacity;
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}
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if (this->all_capacities.GetCount() == 0) this->cargo = CT_INVALID;
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if (this->all_capacities.GetCount() == 0) this->cargo = INVALID_CARGO;
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}
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/**
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@@ -954,7 +954,7 @@ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number,
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int new_y = DrawCargoCapacityInfo(left, right, y, te, refittable);
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if (new_y == y) {
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SetDParam(0, CT_INVALID);
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SetDParam(0, INVALID_CARGO);
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SetDParam(2, STR_EMPTY);
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DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
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y += GetCharacterHeight(FS_NORMAL);
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@@ -1293,7 +1293,7 @@ struct BuildVehicleWindow : Window {
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void SelectEngine(EngineID engine)
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{
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CargoID cargo = this->cargo_filter_criteria;
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if (cargo == CF_ANY || cargo == CF_ENGINES || cargo == CF_NONE) cargo = CT_INVALID;
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if (cargo == CF_ANY || cargo == CF_ENGINES || cargo == CF_NONE) cargo = INVALID_CARGO;
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this->sel_engine = engine;
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this->SetBuyVehicleText();
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@@ -1652,7 +1652,7 @@ struct BuildVehicleWindow : Window {
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EngineID sel_eng = this->sel_engine;
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if (sel_eng != INVALID_ENGINE) {
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CargoID cargo = this->cargo_filter_criteria;
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if (cargo == CF_ANY || cargo == CF_ENGINES || cargo == CF_NONE) cargo = CT_INVALID;
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if (cargo == CF_ANY || cargo == CF_ENGINES || cargo == CF_NONE) cargo = INVALID_CARGO;
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if (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) {
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Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildWagon, this->window_number, sel_eng, true, cargo, INVALID_CLIENT_ID);
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} else {
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