(svn r3118) Name 3 palette modifiers properly (belugas)

This commit is contained in:
tron
2005-11-02 13:06:07 +00:00
parent 7e03f1cc3c
commit 94e09ba605
3 changed files with 43 additions and 44 deletions

View File

@@ -1102,14 +1102,13 @@ enum PaletteSprites {
//sets color to bare land stuff, for rail and road (and crossings)
PALETTE_TO_BARE_LAND = PALETTE_RECOLOR_SPRITE(0x317),
//XXX is 318-31A really not used?
//XXX FIXME I dunno yet what this is
PALETTE_31B = PALETTE_RECOLOR_SPRITE(0x31B),
PALETTE_TO_STRUCT_BLUE = PALETTE_RECOLOR_SPRITE(0x31B),
//structure color to something brownish (for the cantilever bridges for example)
PALETTE_TO_STRUCT_BROWN = PALETTE_RECOLOR_SPRITE(0x31C),
PALETTE_31D = PALETTE_RECOLOR_SPRITE(0x31D), //XXX FIXME Don't know this either
PALETTE_TO_STRUCT_WHITE = PALETTE_RECOLOR_SPRITE(0x31D),
//sets bridge or structure to red, little concrete one and cantilever use this one for example
PALETTE_TO_STRUCT_RED = PALETTE_RECOLOR_SPRITE(0x31E),
//XXX 31F
PALETTE_TO_STRUCT_GREEN = PALETTE_RECOLOR_SPRITE(0x31F),
PALETTE_TO_STRUCT_CONCRETE = PALETTE_RECOLOR_SPRITE(0x320), //Sets the suspension bridge to concrete, also other strucutures use it
PALETTE_TO_STRUCT_YELLOW = PALETTE_RECOLOR_SPRITE(0x321), //Sets the bridge color to yellow (suspension and tubular)
PALETTE_TO_TRANSPARENT = 0x322 << PALETTE_SPRITE_START | PALETTE_MODIFIER_TRANSPARENT, //This sets the sprite to transparent