forked from mirror/OpenTTD
(svn r3118) Name 3 palette modifiers properly (belugas)
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@@ -1102,14 +1102,13 @@ enum PaletteSprites {
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//sets color to bare land stuff, for rail and road (and crossings)
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PALETTE_TO_BARE_LAND = PALETTE_RECOLOR_SPRITE(0x317),
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//XXX is 318-31A really not used?
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//XXX FIXME I dunno yet what this is
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PALETTE_31B = PALETTE_RECOLOR_SPRITE(0x31B),
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PALETTE_TO_STRUCT_BLUE = PALETTE_RECOLOR_SPRITE(0x31B),
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//structure color to something brownish (for the cantilever bridges for example)
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PALETTE_TO_STRUCT_BROWN = PALETTE_RECOLOR_SPRITE(0x31C),
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PALETTE_31D = PALETTE_RECOLOR_SPRITE(0x31D), //XXX FIXME Don't know this either
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PALETTE_TO_STRUCT_WHITE = PALETTE_RECOLOR_SPRITE(0x31D),
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//sets bridge or structure to red, little concrete one and cantilever use this one for example
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PALETTE_TO_STRUCT_RED = PALETTE_RECOLOR_SPRITE(0x31E),
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//XXX 31F
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PALETTE_TO_STRUCT_GREEN = PALETTE_RECOLOR_SPRITE(0x31F),
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PALETTE_TO_STRUCT_CONCRETE = PALETTE_RECOLOR_SPRITE(0x320), //Sets the suspension bridge to concrete, also other strucutures use it
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PALETTE_TO_STRUCT_YELLOW = PALETTE_RECOLOR_SPRITE(0x321), //Sets the bridge color to yellow (suspension and tubular)
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PALETTE_TO_TRANSPARENT = 0x322 << PALETTE_SPRITE_START | PALETTE_MODIFIER_TRANSPARENT, //This sets the sprite to transparent
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