forked from mirror/OpenTTD
(svn r12018) -Fix(FS#1721,r9563): Restore initial intent on the invisible tree while transparent building patch setting
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@@ -428,7 +428,8 @@ static void DrawTile_Trees(TileInfo *ti)
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StartSpriteCombine();
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if (!(IsTransparencySet(TO_TREES) && _patches.invisible_trees)) {
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/* Do not draw trees when buildings are transparent and when the invisile trees patch is on */
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if (!(_patches.invisible_trees && IsTransparencySet(TO_HOUSES))) {
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TreeListEnt te[4];
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uint i;
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