forked from mirror/OpenTTD
Fix #9995: Adjust viewport zoom level for HiDPI displays
On HiDPI screens the zoom level is increased for detailed rendering. This causes hard-coded zoom levels to be off by this adjustment. To fix these default zoom levels, we scale the zoom level based on `_gui_zoom` to get the scaled zoom level.
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committed by
Michael Lutz
parent
47a998fb0c
commit
93d2d4590f
@@ -40,6 +40,7 @@
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#include "table/strings.h"
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#include "safeguards.h"
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#include "zoom_func.h"
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TownKdtree _town_local_authority_kdtree(&Kdtree_TownXYFunc);
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@@ -331,7 +332,7 @@ public:
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this->flags |= WF_DISABLE_VP_SCROLL;
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NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
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nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS);
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nvp->InitializeViewport(this, this->town->xy, ScaleZoomGUI(ZOOM_LVL_TOWN));
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/* disable renaming town in network games if you are not the server */
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this->SetWidgetDisabledState(WID_TV_CHANGE_NAME, _networking && !_network_server);
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