Fix #9995: Adjust viewport zoom level for HiDPI displays

On HiDPI screens the zoom level is increased for detailed rendering. This causes hard-coded zoom levels to be off by this adjustment. To fix these default zoom levels, we scale the zoom level based on `_gui_zoom` to get the scaled zoom level.
This commit is contained in:
Bouke Haarsma
2022-09-04 08:55:03 +02:00
committed by Michael Lutz
parent 47a998fb0c
commit 93d2d4590f
9 changed files with 31 additions and 9 deletions

View File

@@ -222,7 +222,7 @@ struct MainWindow : Window
ResizeWindow(this, _screen.width, _screen.height);
NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
nvp->InitializeViewport(this, TileXY(32, 32), ScaleZoomGUI(ZOOM_LVL_VIEWPORT));
this->viewport->overlay = new LinkGraphOverlay(this, WID_M_VIEWPORT, 0, 0, 3);
this->refresh.SetInterval(LINKGRAPH_DELAY);