forked from mirror/OpenTTD
Fix #9995: Adjust viewport zoom level for HiDPI displays
On HiDPI screens the zoom level is increased for detailed rendering. This causes hard-coded zoom levels to be off by this adjustment. To fix these default zoom levels, we scale the zoom level based on `_gui_zoom` to get the scaled zoom level.
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committed by
Michael Lutz
parent
47a998fb0c
commit
93d2d4590f
@@ -222,7 +222,7 @@ struct MainWindow : Window
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ResizeWindow(this, _screen.width, _screen.height);
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NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
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nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
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nvp->InitializeViewport(this, TileXY(32, 32), ScaleZoomGUI(ZOOM_LVL_VIEWPORT));
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this->viewport->overlay = new LinkGraphOverlay(this, WID_M_VIEWPORT, 0, 0, 3);
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this->refresh.SetInterval(LINKGRAPH_DELAY);
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