forked from mirror/OpenTTD
(svn r13028) -Codechange: WE_MESSAGE and WE_INVALIDATE_DATA were doing the same thing.
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@@ -190,7 +190,7 @@ bool DoZoomInOutWindow(int how, Window *w)
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}
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w->SetDirty();
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/* Update the windows that have zoom-buttons to perhaps disable their buttons */
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SendWindowMessageClass(w->window_class, how, w->window_number, 0);
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InvalidateThisWindowData(w);
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return true;
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}
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@@ -390,9 +390,9 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
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ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
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break;
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case WE_MESSAGE:
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case WE_INVALIDATE_DATA:
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/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
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SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam);
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InvalidateWindowData(WC_MAIN_TOOLBAR, 0, e->we.invalidate.data);
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break;
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}
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}
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