(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.

This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
This commit is contained in:
2007-01-14 19:57:49 +00:00
parent 19d31c7417
commit 92d418b031
60 changed files with 672 additions and 511 deletions

View File

@@ -94,7 +94,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile);
static void TownDrawHouseLift(const TileInfo *ti)
{
AddChildSpriteScreen(SPR_LIFT, 14, 60 - GetLiftPosition(ti->tile));
AddChildSpriteScreen(SPR_LIFT, PAL_NONE, 14, 60 - GetLiftPosition(ti->tile));
}
typedef void TownDrawTileProc(const TileInfo *ti);
@@ -106,7 +106,8 @@ static TownDrawTileProc * const _town_draw_tile_procs[1] = {
static void DrawTile_Town(TileInfo *ti)
{
const DrawBuildingsTileStruct *dcts;
uint32 image;
SpriteID image;
SpriteID pal;
/* Retrieve pointer to the draw town tile struct */
{
@@ -121,14 +122,22 @@ static void DrawTile_Town(TileInfo *ti)
}
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
DrawGroundSprite(dcts->ground);
image = dcts->ground.sprite;
pal = dcts->ground.pal;
DrawGroundSprite(image, pal);
/* Add a house on top of the ground? */
image = dcts->building;
image = dcts->building.sprite;
if (image != 0) {
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
if (_display_opt & DO_TRANS_BUILDINGS) {
SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
pal = PALETTE_TO_TRANSPARENT;
} else {
pal = dcts->building.pal;
}
AddSortableSpriteToDraw(image,
AddSortableSpriteToDraw(image, pal,
ti->x + dcts->subtile_x,
ti->y + dcts->subtile_y,
dcts->width + 1,