forked from mirror/OpenTTD
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
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@@ -71,8 +71,8 @@ void DrawRoadVehPurchaseInfo(int x, int y, uint w, EngineID engine_number)
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void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection)
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{
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PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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DrawSprite(GetRoadVehImage(v, DIR_W) | pal, x + 14, y + 6);
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SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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DrawSprite(GetRoadVehImage(v, DIR_W), pal, x + 14, y + 6);
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if (v->index == selection) {
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DrawFrameRect(x - 1, y - 1, x + 28, y + 12, 15, FR_BORDERONLY);
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@@ -291,7 +291,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
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}
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/* draw the flag plus orders */
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DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, 2, w->widget[5].top + 1);
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DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, 2, w->widget[5].top + 1);
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DrawStringCenteredTruncated(w->widget[5].left + 8, w->widget[5].right, w->widget[5].top + 1, str, 0);
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DrawWindowViewport(w);
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} break;
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@@ -544,3 +544,4 @@ void ShowBuildRoadVehWindow(TileIndex tile)
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}
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