forked from mirror/OpenTTD
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
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@@ -118,7 +118,7 @@ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, Pla
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return false;
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}
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SetObjectToPlace(cursor, mode, w->window_class, w->window_number);
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SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
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LowerWindowWidget(w, widget);
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_place_proc = placeproc;
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return true;
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@@ -340,7 +340,7 @@ static void SelectSignTool(void)
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if (_cursor.sprite == SPR_CURSOR_SIGN) {
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ResetObjectToPlace();
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} else {
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SetObjectToPlace(SPR_CURSOR_SIGN, 1, 1, 0);
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SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, 1, 1, 0);
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_place_proc = PlaceProc_Sign;
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}
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}
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@@ -1256,7 +1256,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
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assert(n != 0);
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do {
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DrawSprite(SPR_WHITE_POINT, 77 + coords[0], 55 + coords[1]);
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DrawSprite(SPR_WHITE_POINT, PAL_NONE, 77 + coords[0], 55 + coords[1]);
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coords += 2;
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} while (--n);
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}
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@@ -1771,7 +1771,7 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
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case WE_PAINT:
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// Draw brown-red toolbar bg.
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GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
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GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT);
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GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
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/* If spectator, disable all construction buttons
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* ie : Build road, rail, ships, airports and landscaping
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@@ -1984,7 +1984,7 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
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// Draw brown-red toolbar bg.
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GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
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GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT);
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GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
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DrawWindowWidgets(w);
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@@ -2145,7 +2145,7 @@ static void StatusBarWndProc(Window *w, WindowEvent *e)
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}
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}
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if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT | PALETTE_TO_RED, 489, 2);
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if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT, PALETTE_TO_RED, 489, 2);
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} break;
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case WE_MESSAGE:
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@@ -2208,14 +2208,14 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
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if (_game_mode == GM_MENU) {
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off_x = _screen.width / 2;
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DrawSprite(SPR_OTTD_O, off_x - 120, 50);
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DrawSprite(SPR_OTTD_P, off_x - 86, 50);
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DrawSprite(SPR_OTTD_E, off_x - 53, 50);
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DrawSprite(SPR_OTTD_N, off_x - 22, 50);
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DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
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DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50);
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DrawSprite(SPR_OTTD_E, PAL_NONE, off_x - 53, 50);
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DrawSprite(SPR_OTTD_N, PAL_NONE, off_x - 22, 50);
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DrawSprite(SPR_OTTD_T, off_x + 34, 50);
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DrawSprite(SPR_OTTD_T, off_x + 65, 50);
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DrawSprite(SPR_OTTD_D, off_x + 96, 50);
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DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 34, 50);
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DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50);
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DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50);
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/*
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DrawSprite(SPR_OTTD_R, off_x + 119, 50);
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@@ -2434,3 +2434,4 @@ void InitializeMainGui(void)
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}
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