(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.

This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
This commit is contained in:
2007-01-14 19:57:49 +00:00
parent 19d31c7417
commit 92d418b031
60 changed files with 672 additions and 511 deletions

View File

@@ -212,7 +212,7 @@ static bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here)
void DrawFoundation(TileInfo *ti, uint f)
{
uint32 sprite_base = SPR_SLOPES_BASE - 15;
SpriteID sprite_base = SPR_SLOPES_BASE - 15;
Slope slope;
uint z;
@@ -221,26 +221,26 @@ void DrawFoundation(TileInfo *ti, uint f)
if (!HasFoundationNE(ti->tile, slope, z)) sprite_base += 44;
if (IsSteepSlope(ti->tileh)) {
uint32 lower_base;
SpriteID lower_base;
// Lower part of foundation
lower_base = sprite_base;
if (lower_base == SPR_SLOPES_BASE - 15) lower_base = SPR_FOUNDATION_BASE;
AddSortableSpriteToDraw(
lower_base + (ti->tileh & ~SLOPE_STEEP), ti->x, ti->y, 16, 16, 7, ti->z
lower_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z
);
ti->z += TILE_HEIGHT;
ti->tileh = _inclined_tileh[f - 15];
if (f < 15 + 8) {
// inclined
AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z);
AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
OffsetGroundSprite(31, 9);
} else if (f >= 15 + 8 + 4) {
// three corners raised
uint32 upper = sprite_base + 15 + (f - 15 - 8 - 4) * 2;
SpriteID upper = sprite_base + 15 + (f - 15 - 8 - 4) * 2;
AddSortableSpriteToDraw(upper, ti->x, ti->y, 16, 16, 1, ti->z);
AddChildSpriteScreen(upper + 1, 31, 9);
AddSortableSpriteToDraw(upper, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
AddChildSpriteScreen(upper + 1, PAL_NONE, 31, 9);
OffsetGroundSprite(31, 9);
} else {
// one corner raised
@@ -252,13 +252,13 @@ void DrawFoundation(TileInfo *ti, uint f)
// Use the original slope sprites if NW and NE borders should be visible
if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE;
AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 7, ti->z);
AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
ti->z += TILE_HEIGHT;
ti->tileh = SLOPE_FLAT;
OffsetGroundSprite(31, 1);
} else {
// inclined foundation
AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z);
AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z);
ti->tileh = _inclined_tileh[f - 15];
OffsetGroundSprite(31, 9);
}