forked from mirror/OpenTTD
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
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@@ -17,7 +17,8 @@ typedef struct Bridge {
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byte max_length; ///< the maximum length of the bridge (not counting start and end tile)
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uint16 price; ///< the relative price of the bridge
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uint16 speed; ///< maximum travel speed
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PalSpriteID sprite; ///< the sprite which is used in the GUI (possibly with a recolor sprite)
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SpriteID sprite; ///< the sprite which is used in the GUI
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SpriteID pal; ///< the palette which is used in the GUI
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StringID material; ///< the string that contains the bridge description
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PalSpriteID **sprite_table; ///< table of sprites for drawing the bridge
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byte flags; ///< bit 0 set: disable drawing of far pillars.
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