(svn r1312) -Add: Patch which is on by default: population in label of the town

-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
This commit is contained in:
truelight
2004-12-31 18:57:24 +00:00
parent 1fef394fde
commit 92ac503b74
9 changed files with 70 additions and 29 deletions

View File

@@ -171,11 +171,32 @@ static bool IsCloseToTown(uint tile, uint dist)
return false;
}
static void MarkTownSignDirty(Town *t)
{
MarkAllViewportsDirty(
t->sign.left-6,
t->sign.top-3,
t->sign.left+t->sign.width_1*4+12,
t->sign.top + 45
);
}
void UpdateTownVirtCoord(Town *t)
{
MarkTownSignDirty(t);
Point pt = RemapCoords2(GET_TILE_X(t->xy)*16, GET_TILE_Y(t->xy)*16);
SetDParam(0, t->townnametype);
SetDParam(1, t->townnameparts);
SetDParam(2, t->population);
UpdateViewportSignPos(&t->sign, pt.x, pt.y - 24, _patches.population_in_label ? STR_TOWN_LABEL_POP : STR_2001);
MarkTownSignDirty(t);
}
static void ChangePopulation(Town *t, int mod)
{
t->population += mod;
InvalidateWindow(WC_TOWN_VIEW, t->index);
UpdateTownVirtCoord(t);
if (_town_sort_order & 2) _town_sort_dirty = true;
}
@@ -456,7 +477,9 @@ no_slope:
return false;
}
tile = TILE_ADD(tile, _roadblock_tileadd[dir]);
/* Can somebody explain for what this is needed? :s */
// tile = TILE_ADD(tile, _roadblock_tileadd[dir]);
return true;
}
}
@@ -814,13 +837,6 @@ static void UpdateTownRadius(Town *t)
}
}
static void UpdateTownVirtCoord(Town *t)
{
Point pt = RemapCoords2(GET_TILE_X(t->xy)*16, GET_TILE_Y(t->xy)*16);
SetDParam(0, t->townnameparts);
UpdateViewportSignPos(&t->sign, pt.x, pt.y - 24, t->townnametype);
}
static void CreateTownName(Town *t1)
{
Town *t2;
@@ -1407,11 +1423,12 @@ void ExpandTown(Town *t)
_generating_world = true;
amount = ((int)Random()&3) + 3;
/* The more houses, the faster we grow */
amount = RandomRange(t->num_houses / 10) + 3;
t->num_houses += amount;
UpdateTownRadius(t);
n = amount * 4;
n = amount * 10;
do GrowTown(t); while (--n);
t->num_houses -= amount;