forked from mirror/OpenTTD
(svn r1312) -Add: Patch which is on by default: population in label of the town
-Fix: Expand town is a bit more agressive -Fix: Fixed a bug in growing algorithm
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@@ -826,6 +826,8 @@ static const SettingDesc patch_player_settings[] = {
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{"autorenew_months", SDT_INT16, (void*)-6, &_patches.autorenew_months, NULL},
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{"autorenew_money", SDT_INT32, (void*)100000,&_patches.autorenew_money, NULL},
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{"population_in_label", SDT_BOOL, (void*)true, &_patches.population_in_label, NULL},
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{NULL, 0, NULL, NULL, NULL}
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};
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