forked from mirror/OpenTTD
(svn r6932) -Codechange: Send server messages with format NETWORK_ACTION_SERVER_MESSAGE so it is
general colour like the rest of the server messages. Spectators speak in grey.
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@@ -752,7 +752,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
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/* Now pause the game till the client is in sync */
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DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game paused (incoming client)", NETWORK_SERVER_INDEX);
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NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (incoming client)", NETWORK_SERVER_INDEX);
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}
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} else {
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// Wrong status for this packet, give a warning to client, and close connection
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@@ -958,7 +958,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
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if (_network_pause_on_join) {
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
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NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
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NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
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}
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CheckMinPlayers();
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