(svn r9129) -Codechange: unify parts of DeterminePaths.

This commit is contained in:
rubidium
2007-03-12 15:25:33 +00:00
parent 1c55149e1f
commit 9299e76a25
6 changed files with 130 additions and 149 deletions

View File

@@ -10,6 +10,10 @@
#include "macros.h"
#include "variables.h"
#include "debug.h"
#include "fios.h"
#ifndef WIN32
#include <sys/stat.h>
#endif
/*************************************************/
/* FILE IO ROUTINES ******************************/
@@ -211,3 +215,82 @@ void FioOpenFile(int slot, const char *filename)
#endif /* LIMITED_FDS */
FioSeekToFile(slot << 24);
}
/**
* Create a directory with the given name
* @param name the new name of the directory
*/
void FioCreateDirectory(const char *name)
{
#if defined(WIN32) || defined(WINCE)
CreateDirectory(OTTD2FS(name), NULL);
#elif defined(OS2) && !defined(__INNOTEK_LIBC__)
mkdir(OTTD2FS(name));
#else
mkdir(OTTD2FS(name), 0755);
#endif
}
/**
* Appends, if necessary, the path separator character to the end of the string.
* It does not add the path separator to zero-sized strings.
* @param buf string to append the separator to
* @param buflen the length of the buf
*/
void AppendPathSeparator(char *buf, size_t buflen)
{
size_t s = strlen(buf);
/* Length of string + path separator + '\0' */
if (s != 0 && buf[s - 1] != PATHSEPCHAR && s + 2 < buflen) {
buf[s] = PATHSEPCHAR;
buf[s + 1] = '\0';
}
}
/**
* Determine the base (personal dir and game data dir) paths
* @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
*/
extern void DetermineBasePaths();
/**
* Acquire the base paths (personal dir and game data dir),
* fill all other paths (save dir, autosave dir etc) and
* make the save and scenario directories.
* @todo for save_dir, autosave_dir, scenario_dir and heightmap_dir the
* assumption is that there is no path separator, however for gm_dir
* lang_dir and data_dir that assumption is made.
* This inconsistency should be resolved.
*/
void DeterminePaths()
{
DetermineBasePaths();
_paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
_paths.autosave_dir = str_fmt("%s" PATHSEP "autosave", _paths.save_dir);
_paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir);
_paths.heightmap_dir = str_fmt("%s" PATHSEP "heightmap", _paths.heightmap_dir);
_paths.gm_dir = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
_paths.data_dir = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
#if defined(CUSTOM_LANG_DIR)
/* Sets the search path for lng files to the custom one */
_paths.lang_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
_paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
#endif
if (_config_file == NULL) {
_config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
}
_highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
_log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
/* Make (auto)save and scenario folder */
FioCreateDirectory(_paths.save_dir);
FioCreateDirectory(_paths.autosave_dir);
FioCreateDirectory(_paths.scenario_dir);
FioCreateDirectory(_paths.heightmap_dir);
}