forked from mirror/OpenTTD
(svn r16709) -Fix [FS#2994]: the list of animated tiles could have duplicates (only for old savegames) and tiles that weren't animated
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@@ -174,7 +174,7 @@ static inline void AddProducedCargo(TileIndex tile, CargoArray &produced)
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static inline void AnimateTile(TileIndex tile)
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{
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AnimateTileProc *proc = _tile_type_procs[GetTileType(tile)]->animate_tile_proc;
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if (proc == NULL) return;
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assert(proc != NULL);
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proc(tile);
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}
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