(svn r6215) -Codechange: [vehicle list windows] unified Player(vehicle)WndProc into PlayerVehWndProc

Those 4 unified functions were really much alike, so there was no reason to have so much dublicated code
This commit is contained in:
bjarni
2006-08-29 17:41:13 +00:00
parent 459ce0a3f1
commit 92582f0960
6 changed files with 327 additions and 731 deletions

View File

@@ -69,7 +69,7 @@ void DrawShipPurchaseInfo(int x, int y, EngineID engine_number)
y += ShowAdditionalText(x, y, 227, engine_number);
}
static void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection)
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection)
{
DrawSprite(GetShipImage(v, DIR_W) | GetVehiclePalette(v), x + 32, y + 10);
@@ -425,7 +425,7 @@ static const WindowDesc _new_ship_desc = {
};
static void ShowBuildShipWindow(TileIndex tile)
void ShowBuildShipWindow(TileIndex tile)
{
Window *w;
@@ -620,7 +620,7 @@ static void DrawShipDepotWindow(Window *w)
/* determine amount of items for scroller */
num = 0;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Ship && IsShipInDepot(v) && v->tile == tile) num++;
if (v->type == VEH_Ship && (v) && v->tile == tile) num++;
}
SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
@@ -636,7 +636,7 @@ static void DrawShipDepotWindow(Window *w)
num = w->vscroll.pos * w->hscroll.cap;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Ship && IsShipInDepot(v) && v->tile == tile &&
if (v->type == VEH_Ship && (v) && v->tile == tile &&
--num < 0 && num >= -w->vscroll.cap * w->hscroll.cap) {
DrawShipImage(v, x+19, y, WP(w,traindepot_d).sel);
@@ -892,7 +892,7 @@ void ShowShipDepotWindow(TileIndex tile)
}
static void DrawSmallOrderList(const Vehicle *v, int x, int y)
void DrawSmallOrderListShip(const Vehicle *v, int x, int y)
{
const Order *order;
int sel, i = 0;
@@ -916,7 +916,7 @@ static void DrawSmallOrderList(const Vehicle *v, int x, int y)
}
static const Widget _player_ships_widgets[] = {
const Widget _player_ships_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 247, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
@@ -948,187 +948,12 @@ static const Widget _other_player_ships_widgets[] = {
{ WIDGETS_END},
};
static void PlayerShipsWndProc(Window *w, WindowEvent *e)
{
OrderID order = INVALID_ORDER;
StationID station = INVALID_STATION;
PlayerID owner = GB(w->window_number, 0, 8);
vehiclelist_d *vl = &WP(w, vehiclelist_d);
if (w->window_number & SHARE_FLAG) {
order = GB(w->window_number, 16, 16);
} else {
station = GB(w->window_number, 16, 16);
}
switch (e->event) {
case WE_PAINT: {
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
BuildVehicleList(vl, VEH_Ship, owner, station, order);
SortVehicleList(vl);
SetVScrollCount(w, vl->list_length);
// disable 'Sort By' tooltip on Unsorted sorting criteria
if (vl->sort_type == SORT_BY_UNSORTED)
w->disabled_state |= (1 << 3);
/* draw the widgets */
{
const Player *p = GetPlayer(owner);
if (order != INVALID_ORDER) {
/* Shared Orders -- (###) Ships */
SetDParam(0, w->vscroll.count);
w->widget[1].unkA = STR_VEH_WITH_SHARED_ORDERS_LIST;
w->widget[9].unkA = STR_EMPTY;
w->widget[10].unkA = STR_EMPTY;
SETBIT(w->disabled_state, 9);
SETBIT(w->disabled_state, 10);
} else if (station == INVALID_STATION) {
/* Company Name -- (###) Ships */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
w->widget[1].unkA = STR_9805_SHIPS;
} else {
/* Station Name -- (###) Ships */
SetDParam(0, station);
SetDParam(1, w->vscroll.count);
w->widget[1].unkA = STR_SCHEDULED_SHIPS;
}
DrawWindowWidgets(w);
}
/* draw sorting criteria string */
DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10);
/* draw arrow pointing up/down for ascending/descending sorting */
DoDrawString(vl->flags & VL_DESC ? DOWNARROW : UPARROW, 69, 15, 0x10);
max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
for (i = w->vscroll.pos; i < max; ++i) {
const Vehicle* v = vl->sort_list[i];
StringID str;
assert(v->type == VEH_Ship);
DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y + 13);
SetDParam(0, v->unitnumber);
if (IsShipInDepot(v)) {
str = STR_021F;
} else {
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
}
DrawString(x, y + 2, str, 0);
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
if (v->string_id != STR_SV_SHIP_NAME) {
SetDParam(0, v->string_id);
DrawString(x + 12, y, STR_01AB, 0);
}
DrawSmallOrderList(v, x + 138, y);
y += PLY_WND_PRC__SIZE_OF_ROW_BIG;
}
} break;
case WE_CLICK: {
switch (e->click.widget) {
case 3: /* Flip sorting method ascending/descending */
vl->flags ^= VL_DESC;
vl->flags |= VL_RESORT;
_sorting.ship.order = !!(vl->flags & VL_DESC);
SetWindowDirty(w);
break;
case 4: case 5:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 5, 0, 0);
return;
case 7: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
const Vehicle *v;
if (id_v >= w->vscroll.cap) return; // click out of bounds
id_v += w->vscroll.pos;
if (id_v >= vl->list_length) return; // click out of list bound
v = vl->sort_list[id_v];
assert(v->type == VEH_Ship);
ShowShipViewWindow(v);
} break;
case 9: /* Build new Vehicle */
if (!IsWindowOfPrototype(w, _player_ships_widgets)) break;
ShowBuildShipWindow(0);
break;
case 10: {
if (!IsWindowOfPrototype(w, _player_ships_widgets)) break;
ShowReplaceVehicleWindow(VEH_Ship);
break;
}
}
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
if (vl->sort_type != e->dropdown.index) {
// value has changed -> resort
vl->flags |= VL_RESORT;
vl->sort_type = e->dropdown.index;
_sorting.ship.criteria = vl->sort_type;
// enable 'Sort By' if a sorter criteria is chosen
if (vl->sort_type != SORT_BY_UNSORTED) CLRBIT(w->disabled_state, 3);
}
SetWindowDirty(w);
break;
case WE_CREATE: /* set up resort timer */
vl->sort_list = NULL;
vl->flags = VL_REBUILD | (_sorting.ship.order << (VL_DESC - 1));
vl->sort_type = _sorting.ship.criteria;
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
break;
case WE_DESTROY:
free((void*)vl->sort_list);
break;
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
if (--vl->resort_timer == 0) {
DEBUG(misc, 1) ("Periodic resort ships list player %d station %d",
owner, station);
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->flags |= VL_RESORT;
SetWindowDirty(w);
}
break;
case WE_RESIZE:
/* Update the scroll + matrix */
w->vscroll.cap += e->sizing.diff.y / PLY_WND_PRC__SIZE_OF_ROW_BIG;
w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
break;
}
}
static const WindowDesc _player_ships_desc = {
-1, -1, 260, 182,
WC_SHIPS_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_player_ships_widgets,
PlayerShipsWndProc
PlayerVehWndProc
};
static const WindowDesc _other_player_ships_desc = {
@@ -1136,7 +961,7 @@ static const WindowDesc _other_player_ships_desc = {
WC_SHIPS_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_other_player_ships_widgets,
PlayerShipsWndProc
PlayerVehWndProc
};
@@ -1145,16 +970,20 @@ static void ShowPlayerShipsLocal(PlayerID player, StationID station, OrderID ord
Window *w;
if (show_shared) {
w = AllocateWindowDescFront(&_player_ships_desc, (order << 16) | SHARE_FLAG);
w = AllocateWindowDescFront(&_player_ships_desc, (order << 16) | VEH_Ship << 11 | SHARE_FLAG);
} else {
if (player == _local_player) {
w = AllocateWindowDescFront(&_player_ships_desc, (station << 16) | player);
w = AllocateWindowDescFront(&_player_ships_desc, (station << 16) | VEH_Ship << 11 | player);
} else {
w = AllocateWindowDescFront(&_other_player_ships_desc, (station << 16) | player);
w = AllocateWindowDescFront(&_other_player_ships_desc, (station << 16) | VEH_Ship << 11 | player);
}
}
if (w != NULL) {
vehiclelist_d *vl = &WP(w, vehiclelist_d);
vl->flags = VL_REBUILD | (_sorting.ship.order << (VL_DESC - 1));
vl->sort_type = _sorting.ship.criteria;
w->caption_color = player;
w->vscroll.cap = 4;
w->widget[7].unkA = (w->vscroll.cap << 8) + 1;