forked from mirror/OpenTTD
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -1219,11 +1219,11 @@ static bool HandleWindowDragging()
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int nx = x;
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int ny = y;
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if (_settings.gui.window_snap_radius != 0) {
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if (_settings_client.gui.window_snap_radius != 0) {
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Window* const *vz;
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int hsnap = _settings.gui.window_snap_radius;
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int vsnap = _settings.gui.window_snap_radius;
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int hsnap = _settings_client.gui.window_snap_radius;
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int vsnap = _settings_client.gui.window_snap_radius;
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int delta;
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FOR_ALL_WINDOWS(vz) {
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@@ -1469,7 +1469,7 @@ static bool HandleScrollbarScrolling()
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static bool HandleViewportScroll()
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{
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bool scrollwheel_scrolling = _settings.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
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bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
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if (!_scrolling_viewport) return true;
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@@ -1489,7 +1489,7 @@ static bool HandleViewportScroll()
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}
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Point delta;
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if (_settings.gui.reverse_scroll) {
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if (_settings_client.gui.reverse_scroll) {
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delta.x = -_cursor.delta.x;
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delta.y = -_cursor.delta.y;
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} else {
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@@ -1669,7 +1669,7 @@ static void HandleAutoscroll()
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return;
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}
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if (_settings.gui.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
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if (_settings_client.gui.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
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int x = _cursor.pos.x;
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int y = _cursor.pos.y;
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Window *w = FindWindowFromPt(x, y);
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@@ -1771,7 +1771,7 @@ void MouseLoop(MouseClick click, int mousewheel)
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if (!HandleMouseOver()) return;
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if (!HandleKeyScrolling()) return;
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bool scrollwheel_scrolling = _settings.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
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bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
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if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
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int x = _cursor.pos.x;
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@@ -1786,7 +1786,7 @@ void MouseLoop(MouseClick click, int mousewheel)
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if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return;
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if (mousewheel != 0) {
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if (_settings.gui.scrollwheel_scrolling == 0) {
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if (_settings_client.gui.scrollwheel_scrolling == 0) {
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/* Send mousewheel event to window */
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w->OnMouseWheel(mousewheel);
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}
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@@ -2117,7 +2117,7 @@ int PositionMainToolbar(Window *w)
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w = FindWindowById(WC_MAIN_TOOLBAR, 0);
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}
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switch (_settings.gui.toolbar_pos) {
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switch (_settings_client.gui.toolbar_pos) {
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case 1: w->left = (_screen.width - w->width) / 2; break;
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case 2: w->left = _screen.width - w->width; break;
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default: w->left = 0;
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