forked from mirror/OpenTTD
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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18
src/tgp.cpp
18
src/tgp.cpp
@@ -211,10 +211,10 @@ static const amplitude_t _amplitudes_by_smoothness_and_frequency[4][12] = {
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{1500, 1000, 1200, 1000, 500, 32, 20, 0, 0, 0, 0, 0},
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};
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/** Desired water percentage (100% == 1024) - indexed by _settings.difficulty.quantity_sea_lakes */
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/** Desired water percentage (100% == 1024) - indexed by _settings_game.difficulty.quantity_sea_lakes */
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static const amplitude_t _water_percent[4] = {20, 80, 250, 400};
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/** Desired maximum height - indexed by _settings.difficulty.terrain_type */
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/** Desired maximum height - indexed by _settings_game.difficulty.terrain_type */
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static const int8 _max_height[4] = {
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6, ///< Very flat
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9, ///< Flat
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@@ -342,7 +342,7 @@ static void HeightMapGenerate()
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do {
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log_frequency = iteration_round - log_frequency_min;
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if (log_frequency >= 0) {
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amplitude = _amplitudes_by_smoothness_and_frequency[_settings.game_creation.tgen_smoothness][log_frequency];
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amplitude = _amplitudes_by_smoothness_and_frequency[_settings_game.game_creation.tgen_smoothness][log_frequency];
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} else {
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amplitude = 0;
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}
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@@ -402,7 +402,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max)
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/* Transform height into 0..1 space */
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fheight = (double)(*h - h_min) / (double)(h_max - h_min);
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/* Apply sine transform depending on landscape type */
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switch(_settings.game_creation.landscape) {
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switch(_settings_game.game_creation.landscape) {
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case LT_TOYLAND:
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case LT_TEMPERATE:
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/* Move and scale 0..1 into -1..+1 */
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@@ -531,7 +531,7 @@ static double perlin_coast_noise_2D(const double x, const double y, const double
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*/
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static void HeightMapCoastLines()
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{
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int smallest_size = min(_settings.game_creation.map_x, _settings.game_creation.map_y);
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int smallest_size = min(_settings_game.game_creation.map_x, _settings_game.game_creation.map_y);
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const int margin = 4;
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uint y, x;
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double max_x;
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@@ -661,9 +661,9 @@ static void HeightMapSmoothSlopes(height_t dh_max)
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* - height histogram redistribution by sine wave transform */
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static void HeightMapNormalize()
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{
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const amplitude_t water_percent = _water_percent[_settings.difficulty.quantity_sea_lakes];
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const height_t h_max_new = I2H(_max_height[_settings.difficulty.terrain_type]);
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const height_t roughness = 7 + 3 * _settings.game_creation.tgen_smoothness;
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const amplitude_t water_percent = _water_percent[_settings_game.difficulty.quantity_sea_lakes];
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const height_t h_max_new = I2H(_max_height[_settings_game.difficulty.terrain_type]);
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const height_t roughness = 7 + 3 * _settings_game.game_creation.tgen_smoothness;
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HeightMapAdjustWaterLevel(water_percent, h_max_new);
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@@ -692,7 +692,7 @@ static inline int perlin_landXY(uint x, uint y)
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*/
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static double int_noise(const long x, const long y, const int prime)
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{
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long n = x + y * prime + _settings.game_creation.generation_seed;
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long n = x + y * prime + _settings_game.game_creation.generation_seed;
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n = (n << 13) ^ n;
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