forked from mirror/OpenTTD
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -84,6 +84,6 @@ enum IniGroupType {
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};
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const SettingDesc *GetPatchFromName(const char *name, uint *i);
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bool SetPatchValue(uint index, const Settings *object, int32 value);
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bool SetPatchValue(uint index, int32 value);
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#endif /* SETTINGS_H */
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