forked from mirror/OpenTTD
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -207,7 +207,7 @@ RailTypes GetPlayerRailtypes(PlayerID p)
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FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
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const EngineInfo *ei = &e->info;
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if (HasBit(ei->climates, _settings.game_creation.landscape) &&
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if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
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(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
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const RailVehicleInfo *rvi = &e->u.rail;
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