(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.

This commit is contained in:
rubidium
2008-05-29 15:13:28 +00:00
parent 2a816fb685
commit 923e21129c
95 changed files with 915 additions and 880 deletions

View File

@@ -21,7 +21,7 @@ uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Tow
switch (variable) {
/* Larger towns */
case 0x40:
if (_settings.economy.larger_towns == 0) return 2;
if (_settings_game.economy.larger_towns == 0) return 2;
if (t->larger_town) return 1;
return 0;