(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.

This commit is contained in:
rubidium
2008-05-29 15:13:28 +00:00
parent 2a816fb685
commit 923e21129c
95 changed files with 915 additions and 880 deletions

View File

@@ -83,7 +83,7 @@ void HashCurrentCompanyPassword()
{
if (StrEmpty(_network_player_info[_local_player].password)) return;
_password_game_seed = _settings.game_creation.generation_seed;
_password_game_seed = _settings_game.game_creation.generation_seed;
ttd_strlcpy(_password_server_unique_id, _network_unique_id, sizeof(_password_server_unique_id));
const char *new_pw = GenerateCompanyPasswordHash(_network_player_info[_local_player].password);