forked from mirror/OpenTTD
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
This commit is contained in:
@@ -150,10 +150,10 @@ uint GetMaskOfAllowedCurrencies()
|
||||
**/
|
||||
void CheckSwitchToEuro()
|
||||
{
|
||||
if (_currency_specs[_settings.gui.currency].to_euro != CF_NOEURO &&
|
||||
_currency_specs[_settings.gui.currency].to_euro != CF_ISEURO &&
|
||||
_cur_year >= _currency_specs[_settings.gui.currency].to_euro) {
|
||||
_settings.gui.currency = 2; // this is the index of euro above.
|
||||
if (_currency_specs[_settings_client.gui.currency].to_euro != CF_NOEURO &&
|
||||
_currency_specs[_settings_client.gui.currency].to_euro != CF_ISEURO &&
|
||||
_cur_year >= _currency_specs[_settings_client.gui.currency].to_euro) {
|
||||
_settings_client.gui.currency = 2; // this is the index of euro above.
|
||||
AddNewsItem(STR_EURO_INTRODUCE, NS_ECONOMY, 0, 0);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user