forked from mirror/OpenTTD
Codechange: Give ColourShade values names instead of numbers.
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@@ -1414,7 +1414,7 @@ uint BaseSettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int
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int x = rtl ? right : left;
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if (cur_row >= first_row) {
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int colour = GetColourGradient(COLOUR_ORANGE, SHADE_4);
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int colour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
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y += (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position
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/* Draw vertical for parent nesting levels */
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@@ -2909,7 +2909,7 @@ void ShowGameSettings()
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*/
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void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
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{
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int colour = GetColourGradient(button_colour, SHADE_2);
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int colour = GetColourGradient(button_colour, SHADE_DARKER);
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Dimension dim = NWidgetScrollbar::GetHorizontalDimension();
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Rect lr = {x, y, x + (int)dim.width - 1, y + (int)dim.height - 1};
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@@ -2940,7 +2940,7 @@ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clic
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*/
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void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
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{
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int colour = GetColourGradient(button_colour, SHADE_2);
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int colour = GetColourGradient(button_colour, SHADE_DARKER);
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Rect r = {x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1};
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