(svn r2589) Fix: [network] Fixed static variable that wasn't initialized. Would stop the sync checking from working in some cases.

This commit is contained in:
ludde
2005-07-16 12:59:23 +00:00
parent f12b3a0c18
commit 8ff1f8c526
3 changed files with 23 additions and 22 deletions

View File

@@ -146,6 +146,8 @@ VARDEF char _network_unique_id[NETWORK_NAME_LENGTH]; // Our own unique ID
VARDEF uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
VARDEF uint32 _frame_counter_max; // To where we may go with our clients
VARDEF uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
// networking settings
VARDEF uint32 _network_ip_list[MAX_INTERFACES + 1]; // Network IPs
VARDEF uint16 _network_game_count;