forked from mirror/OpenTTD
(svn r6297) -Codechange: Disentangle the query window mess a bit: Move the network game password handling somewhere were it belongs to
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@@ -196,8 +196,6 @@ void ChangeTownRating(Town *t, int add, int max);
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uint GetTownRadiusGroup(const Town* t, TileIndex tile);
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void ShowNetworkChatQueryWindow(byte desttype, byte dest);
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void ShowNetworkGiveMoneyWindow(byte player);
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void ShowNetworkNeedGamePassword(void);
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void ShowNetworkNeedCompanyPassword(void);
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int FindFirstBit(uint32 x);
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void ShowHighscoreTable(int difficulty, int8 rank);
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TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
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