(svn r24832) -Fix [FS#5397]: [NewGRF] Take bridge speed limits into account for vehicle variable 4C.

This commit is contained in:
michi_cc
2012-12-20 19:43:58 +00:00
parent 0ef3ce8c08
commit 8eb1cb4ebb
2 changed files with 10 additions and 14 deletions

View File

@@ -421,6 +421,11 @@ inline int RoadVehicle::GetCurrentMaxSpeed() const
} else if ((u->direction & 1) == 0) {
max_speed = this->vcache.cached_max_speed * 3 / 4;
}
/* Vehicle is on the middle part of a bridge. */
if (u->state == RVSB_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) {
max_speed = min(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed * 2);
}
}
return min(max_speed, this->current_order.max_speed * 2);
@@ -1095,12 +1100,6 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p
/* Vehicle is entering a depot or is on a bridge or in a tunnel */
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
/* Apply bridge speed limit */
if (!(v->vehstatus & VS_HIDDEN)) {
RoadVehicle *first = v->First();
first->cur_speed = min(first->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
}
if (v->IsFrontEngine()) {
const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
if (u != NULL) {