Fix #11180: Use TileVirtXY for aircraft crash tile (#11184)

This commit is contained in:
Tyler Trahan
2023-08-11 10:05:16 -04:00
committed by GitHub
parent c7b51a8c3a
commit 8ea01c0bfb

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@@ -1326,14 +1326,12 @@ static void CrashAirplane(Aircraft *v)
v->Next()->cargo.Truncate();
const Station *st = GetTargetAirportIfValid(v);
StringID newsitem;
TileIndex vt;
TileIndex vt = TileVirtXY(v->x_pos, v->y_pos);
if (st == nullptr) {
newsitem = STR_NEWS_PLANE_CRASH_OUT_OF_FUEL;
vt = TileVirtXY(v->x_pos, v->y_pos);
} else {
SetDParam(1, st->index);
newsitem = STR_NEWS_AIRCRAFT_CRASH;
vt = v->tile;
}
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));