forked from mirror/OpenTTD
Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions
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@@ -612,7 +612,7 @@ static bool MaybeStartNewCompany()
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if (n < (uint)_settings_game.difficulty.max_no_competitors) {
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/* Send a command to all clients to start up a new AI.
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* Works fine for Multiplayer and Singleplayer */
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return DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
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return DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
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}
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return false;
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@@ -810,10 +810,7 @@ void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
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* @param tile unused
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* @param flags operation to perform
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* @param p1 various functionality
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* - bits 0..15:
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* = 0 - create a new company
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* = 1 - create a new AI company
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* = 2 - delete a company
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* - bits 0..15: CompanyCtrlAction
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* - bits 16..24: CompanyID
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* @param p2 ClientID
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* @param text unused
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@@ -827,8 +824,8 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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ClientID client_id = (ClientID)p2;
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#endif /* ENABLE_NETWORK */
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switch (GB(p1, 0, 16)) {
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case 0: { // Create a new company
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switch ((CompanyCtrlAction)GB(p1, 0, 16)) {
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case CCA_NEW: { // Create a new company
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/* This command is only executed in a multiplayer game */
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if (!_networking) return CMD_ERROR;
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@@ -878,7 +875,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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break;
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}
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case 1: { // Make a new AI company
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case CCA_NEW_AI: { // Make a new AI company
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if (!(flags & DC_EXEC)) return CommandCost();
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if (company_id != INVALID_COMPANY && (company_id >= MAX_COMPANIES || Company::IsValidID(company_id))) return CMD_ERROR;
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@@ -889,7 +886,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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break;
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}
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case 2: { // Delete a company
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case CCA_DELETE: { // Delete a company
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CompanyRemoveReason reason = (CompanyRemoveReason)GB(p2, 0, 2);
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if (reason >= CRR_END) return CMD_ERROR;
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