(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters

- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
This commit is contained in:
Darkvater
2005-09-18 20:56:44 +00:00
parent 3097ee2429
commit 8e6a911700
69 changed files with 189 additions and 192 deletions

View File

@@ -388,7 +388,7 @@ typedef struct LocksDrawTileStruct {
#include "table/water_land.h"
static void DrawWaterStuff(TileInfo *ti, const WaterDrawTileStruct *wdts,
static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
uint32 palette, uint base
)
{
@@ -451,7 +451,7 @@ static uint GetSlopeZ_Water(TileInfo *ti)
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Water(TileInfo *ti)
static uint GetSlopeTileh_Water(const TileInfo *ti)
{
return ti->tileh;
}
@@ -693,7 +693,7 @@ static void ClickTile_Water(TileIndex tile)
}
}
static void ChangeTileOwner_Water(TileIndex tile, byte old_player, byte new_player)
static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
if (!IsTileOwner(tile, old_player)) return;